Terms of service

Draft, not yet reviewed by counsel.

Version of 2026-10-15.

DiceLedger is a multiplayer tabletop role-playing game in closed alpha, run by John Oakley. You join a world by an invite link from its game master. These terms apply to everyone who uses the service. Our privacy notice says what we keep about you.

Adults only

DiceLedger is for adults. You must be 18 or older to make an account, and you confirm that you are when you sign up. Minors may not use the service. Joining a world and playing in one both require that confirmation.

Draft note: the single-player demo at /play is open to anyone, with no account and no age check. Whether it needs the 18+ gate is an open owner question, to be decided before the starter story is served there.

Your account

You sign in by email, with a one-time code or link. One account can play in some worlds and run others. Keep access to your email address secure, since it is how you sign in. The display name you choose is shown to other players.

What is not allowed

These limits apply in every world, whatever its game master allows:

Fictional violence is in scope. Each story declares a content rating of mild, moderate or intense, so you know what a world is likely to hold.

There is no real-money gambling: no cash prizes and nothing paid for that changes the dice.

How content is screened

What players type, and what the AI writes, is screened automatically before anyone else sees it. Text that is blocked goes back to the player who wrote it and to no one else. The screen blocks sexual content, anything sexualizing minors, hate and harassment. It cannot tell a real person from a fictional one, so it blocks hate and harassment aimed at characters too. It cannot recognize a real person's likeness; a check for that is not built yet, so likenesses are left to reports.

Draft note: the screen's policy is an open owner question. Its thresholds are provisional; it lets self-harm and illicit content through, since no requirement names them; and it blocks insults aimed at fictional characters. The screen is built but not yet wired into play (issue #542).

Game masters and the platform

Each world's game master runs it and moderates its table, and can mute, remove or ban a player. Any player can hide the last narration from their own view and flag it, which reaches the game master, and the platform as well when marked serious. Anyone can report a player, a game master, a world or a story from any screen, and a person reads every report.

The platform can overrule a game master. It can suspend a user, a world or a story, and a platform admin can take any game-master action in any world. Every action a game master or admin takes is logged.

Draft note: the mute, remove and ban tools, reporting and flagging, and suspension are not built yet (issues #146, #150 and #151). This section describes them as the alpha requires them, and must match what is live when published.

AI-generated content

Narration, the voices of characters the game plays, and images are generated by AI, and the game says so. Text a game master writes is labeled as theirs. The AI does not decide what happens: the game's rules engine checks every move, sets the odds and rolls the dice, and its result is the record of what happened. AI narration can still be wrong, odd or repetitive. If it contradicts the result shown, the result stands.

Draft note: no screen labels narration as AI-generated yet (requirement SAF-9; no code names it on 2026-10-15), and writing narration by hand, labeled as the game master's, is not built (issue #144).

Your words

What you write in play becomes part of that world's history, which the world keeps while it runs, and much of which the other players there can see. Deleting your account will erase the words you wrote, leaving a marker in their place, as the privacy notice describes.

Draft note: the rights you grant us over what you write, so that the service can store, show and process it, are for counsel to draft. Requirement A29 also puts your words in a game master's export of their world, which is not built yet.

Payments

The alpha takes no payments. After play you may be asked what you would pay; that records an amount and charges nothing. When the alpha's spending limit on AI is reached, the game is to drop to a fallback mode rather than fail silently.

Draft note: the hosted game makes no AI calls yet, so the spending limit and the switch to fallback mode when it is reached are not live. This paragraph describes them as the alpha requires them, and must match what is live when published.

Who owns the game

The DiceLedger software, its rules engine and its starter story are proprietary, all rights reserved. The game's rules are based on Fate Core System and Fate Accelerated Edition, used under a Creative Commons license, with the attribution on our credits page.